using UnityEngine;
using System.Collections;

public class Initializer : MonoBehaviour {

	// Use this for initialization
	void Start () {
		GameObject[] spheres = GameObject.FindGameObjectsWithTag("BasicElement");
		GameObject player = GameObject.FindWithTag("Player");
		
		for (int i=0;i<spheres.Length;i++) {
			spheres[i].AddComponent<BasicElement>();
		}
	}
	
}
